AD Police Standard Armaments
So let me guess, you've checked out all the cool Mecha I dug the data out for, but you haven't even had a look at the stuff you may need to use when you haven't got a large nasty suit of powered stuff close to hand ^_^
Well take a close look, you're going to need this stuff, but don't expect the chiefs to let you have this stuff easily!
Weapon |
Acc
|
Dam
|
Pen
|
Qual
|
Relia
|
Shots
|
Clip
|
Type | Attributes |
M42 Machinegun |
75
|
4
|
40
|
N
|
90
|
5
|
20
|
Medium, Projectile | Noisy |
12-Gauge Shotgun |
65
|
5
|
40
|
N
|
90
|
2
|
6
|
Short, Projectile |
Noisy, Extra Recoil |
Stomach Railgun |
75
|
7
|
60
|
N
|
80
|
3
|
3
|
Medium, Projectile | Noisy, Extra Recoil, Kinetic Blowback |
Assault Gun |
50
|
*
|
*
|
N
|
90
|
1
|
1
|
Short, Ballistic | |
Homing Rocket Launcher |
80*
|
10
|
70
|
N
|
80
|
1
|
1
|
Extreme, Ballistic | Movement Restriction, Kinetic Blowback, Extra Recoil |
50MM Cannon |
80
|
10
|
80
|
G
|
90
|
1
|
1
|
Long, Projectile | Movement Restriction, Kinetic Blowback, No Recoil |
Gerlitch Rifle |
75
|
15
|
90
|
G
|
60
|
3
|
30
|
Extreme, Projectile | Movement Restriction, Kinetic Blowback, Extra Recoil |
The Assault Gun is a grenade launcher, have a look in the standard weapons table to see what sort of grenades you can fire from it!
The Homing Rocket Launcher doesn't use your gunnery skills (or lack of them). Instead, you will always hit the target on a roll of 80% or under, provided the target doesn't successfully dodge.
Noisy: Use this, and people will know about it!
Extra Recoil: The weapon may recoil so badly that your aim is spoilt or you get knocked over. A successful Tough check keeps the weapon steady, a failure means you lose your aim, and a critical failure means you either drop the weapon or fall over.
Kinetic Blowback: The target is flung backwards by the force of the weapon's impact.
Movement Restriction: You need to stand still to fire.