Standard Weapons
If you aren't an AD Police Officer or a Knightsaber, you'll probably want something to defend yourself with, here is a list of the most common weapons available to buy today, although walking down the street holding an automatic rifle may cause more than a few eyebrows to be raised!
Weapon |
Acc
|
Dam
|
Pen
|
Qual
|
Relia
|
Shots
|
Clip
|
Type | Attributes |
Knife |
90
|
+2
|
+10%
|
N
|
90
|
N/A
|
N/A
|
Close Combat, Melee | |
Nunchucks |
75
|
+4
|
+10%
|
N
|
90
|
N/A
|
N/A
|
Close Combat, Melee |
|
Sword |
85
|
+5
|
+20%
|
N
|
90
|
N/A
|
N/A
|
Close Combat, Melee | |
Chainsaw |
70
|
6
|
50
|
N
|
90
|
N/A
|
N/A
|
Close Combat, Melee Powered | Noisy |
Mini Revolver |
70
|
3
|
30
|
N
|
80
|
2
|
4
|
Projectile, Short | Noisy |
Mini Handgun |
80
|
4
|
40
|
N
|
80
|
2
|
8
|
Projectile, Short | Noisy |
Combat Handgun |
80
|
4
|
40
|
N
|
80
|
2
|
15
|
Projectile, Medium | Noisy |
Combat Revolver |
80
|
5
|
40
|
N
|
80
|
2
|
6
|
Projectile, Medium | Noisy |
Magnum |
80
|
6
|
50
|
N
|
70
|
1
|
6
|
Projectile, Medium | Noisy |
Sawn Off Shotgun |
60
|
5
|
40
|
N
|
90
|
2
|
2
|
Short, Projectile | Noisy |
Pump Action Shotgun |
65
|
5
|
40
|
N
|
90
|
1
|
1
|
Short, Projectile | Noisy |
Submachinegun |
75
|
4
|
35
|
N
|
80
|
6
|
36
|
Medium, Projectile | Noisy |
Assault Rifle |
75
|
4
|
35
|
N
|
80
|
5
|
25
|
Medium, Projectile | Noisy |
Machinegun |
75
|
4
|
40
|
N
|
90
|
4
|
20
|
Medium, Projectile | Noisy |
.454 Magnum |
75
|
7
|
60
|
N
|
80
|
2
|
10
|
Medium, Projectile | Noisy, Kinetic Blowback, Increased Recoil |
Member II |
70
|
10
|
70
|
G
|
90
|
2
|
3
|
Medium, Ballistic | Noisy, Kinetic Blowback, Increased Recoil |
Earth Shaker |
75
|
12
|
80
|
A
|
90
|
1
|
3
|
Short, Ballistic | Noisy, Kinetic Blowback, Increased Recoil, Armour Piercing |
Frag Grenades |
*
|
7
|
50
|
N
|
*
|
1
|
*
|
*
|
Noisy, Blast |
Blind Grenades |
*
|
N/A
|
N/A
|
N/A
|
*
|
1
|
*
|
*
|
Target blind for D6 Rounds |
Stun Grenades |
*
|
N/A
|
N/A
|
N/A
|
*
|
1
|
*
|
*
|
Tough test or stunned for D6 Rounds |
Heat Grenades |
*
|
10
|
60
|
G
|
*
|
1
|
*
|
*
|
Noisy, Blast |
Gas Grenades |
*
|
N/A
|
N/A
|
N/A
|
*
|
1
|
*
|
*
|
Tough test or stunned for D6 Rounds |
Obviously the ADP use many of the big guns that we do, so just in case you're here from the ADP we've got the full list here again ^_^
Weapon |
Acc
|
Dam
|
Pen
|
Qual
|
Relia
|
Shots
|
Clip
|
Type | Attributes |
Machinegun |
75
|
5
|
50
|
A
|
85
|
5
|
20
|
Medium, Projectile | Noisy |
Minigun |
70
|
8
|
60
|
A
|
65
|
5
|
10
|
Medium, Projectile | Noisy, Large |
Vulcan Cannon |
65
|
10
|
75
|
A
|
55
|
5
|
5
|
Long, Projectile | Noisy, Large, Extra Recoil, Kinetic Blowback |
Rockets |
75
|
15
|
75
|
N
|
98
|
2
|
10
|
Medium, Ballistic | Noisy, Blast, Extra Recoil, Kinetic Blowback |
Heavy Rockets |
75
|
20
|
80
|
N
|
98
|
N/A
|
N/A
|
Medium, Ballistic | Noisy, Blast, Extra Recoil, Kinetic Blowback |
Energy Beam |
80
|
30
|
90
|
A
|
98
|
1
|
3
|
Extreme, Energy | Armour Piercing, No Reload |
Cannon |
70
|
15
|
70
|
N
|
98
|
2
|
6
|
Long, Ballistic | Noisy, Kinetic Blowback |
Hand Cannon |
70
|
17
|
70
|
N
|
98
|
2
|
6
|
Short, Ballistic | Noisy, Kinetic Blowback |
Railgun |
85
|
20
|
90
|
A
|
98
|
1
|
5
|
Extreme, Projectile | Noisy, Kinetic Blowback, Extra Recoil, Armour Piercing, Heavy, Large, Movement Restriction |
Anti Tank Gun |
75
|
25
|
98
|
A
|
85
|
1
|
5
|
Extreme, Ballistic | Noisy, Kinetic Blowback, Extra Recoil, Armour Piercing, Heavy, Large, Movement Restriction, Blast |
Anything listed with an * needs to be loaded into a Grenade Launcher.
Noisy: Use this, and people will know about it!
Extra Recoil: The weapon may recoil so badly that your aim is spoilt or you get knocked over. A successful Tough check keeps the weapon steady, a failure means you lose your aim, and a critical failure means you either drop the weapon or fall over.
Kinetic Blowback: The target is flung backwards by the force of the weapon's impact.
Movement Restriction: You need to stand still to fire.
Armour Piercing: The target's Armour Value is halved by the attack.
Blast: The weapon has an area of effect.