Knightsabers | Knights Errant | |
Maneuver |
85%
|
75%
|
Dexterity |
85%
|
75%
|
Gunnery |
80%
|
70%
|
Attack |
90%
|
80%
|
Technology |
98%
|
98%
|
Strength |
90%
|
80%
|
Damage Levels |
14
|
14
|
Weapon Hard Points |
3
|
3
|
Armour Value |
90%
|
80%
|
Unarmed Penetration |
45%
|
40%
|
Unarmed Damage |
5
|
4
|
Perks |
EMP Shielded Jump Jets Fusion-Proof |
Flaws |
Difficult Access Pilot Damage Fragile Short Battery Life |
Knightsabers | Knights Errant | |
Built-in Armour | ||
Armour Value | 90% | 80% |
Damage Levels | 11 | 11 |
Reliability | 98% | 98% |
Quality | Amazing | Amazing |
Knightsaber Hardsuits
The Hardsuits worn by the Knightsabers, a vigilante group that operate out of Tokyo, are the most highly developed examples of personal powered armour ever seen, far surpassing efforts by the Japanese govenment, Genom and a number of European consortiums to construct similar hardware.
Records indicate that the weaponfit varies depending on the role each Knightsaber plays. Players may select 3 weapons from the list of Hardsuit weapons in the Knightsaber Weapons section. The player group, the Knights Errant, use the 1st generation Hardsuits in the second column below.