Boomer Weapons
Boomers tend to use a reasonably limited range of weaponry, but it tends to be pretty hard-hitting and reliable, so the only way to stop the Boomer firing is to take it down, and do it hard!
Weapon |
Acc
|
Dam
|
Pen
|
Qual
|
Relia
|
Shots
|
Clip
|
Type | Attributes |
Mouth Laser |
80
|
8
|
70
|
N
|
98%
|
N/A
|
N/A
|
Medium, Energy | |
Minigun |
70
|
8
|
60
|
N
|
65
|
5
|
10
|
Medium, Projectile | Noisy, Large |
Laser Minigun |
80
|
10
|
75
|
G
|
98%
|
N/A
|
N/A
|
Long, Energy | Large, Kinetic Blowback |
Rockets |
75
|
15
|
75
|
N
|
98
|
2
|
10
|
Medium, Ballistic | Noisy, Blast, Extra Recoil, Kinetic Blowback |
Heat Cannon |
80
|
15
|
90
|
G
|
98
|
1
|
N/A
|
Long, Energy | Blast, Kinetic Blowback |
Noisy: Use this, and people will know about it!
Extra Recoil: The weapon may recoil so badly that your aim is spoilt or you get knocked over. A successful Tough check keeps the weapon steady, a failure means you lose your aim, and a critical failure means you either drop the weapon or fall over.
Kinetic Blowback: The target is flung backwards by the force of the weapon's impact.
Blast: The weapon has an area of effect.